I started working in the Game Industry as a concept artist for EA on their “Black” franchise. Later I helped Gamelab as a character artist on their disability Web drama Us5 (BAFTA Winner 2009).
During the pandemic I had the pleasure to work as an animation lead for Playstation Studios London and Guerilla games on the “Horizon Forbidden West” franchise, responsible for preparing the cinematic sequences and consulting on the set of the Motion Capture shoot, plus helping with post production.
I was selected for the Epic Games Unreal fellowship which led to freelance Virtual Production roles, for example at The Arri/CT stage in London.
I also used The Unreal Engine for my short films “Cosmic Girl” and “The most compassionate game” as well as for cinematic game trailers, like Vertigo Games “Arizona Sunshine 2”, that I supervised.